A new Seasonal Leaderboard for Players to compete upon and earn rewards accompanies each Season. While Players are always rewarded for their strategic acumen, these Leaderboards aim to reward active participants in the game, skillful or not.
During a given Season, Players earn Leaderboard Points🏆 through the completion of certain in-game Actions that fall under Leaderboard Action Categories. These Actions are scored Leaderboard Points🏆 based on their expenditure of Energy⚡ or some similar metric. Leaderboard Action Categories are also scaled by a Bonus🎁 multiplier which may factor in: WOOL💰 spent on the type of Action, Risk💀, and the Shep’s Kiss😘 (a multiplier assigned by The Shepherd to tune numbers and/or incentivize certain play).
Note that Leaderboard Action Categories, scoring methodology, and Bonus🎁 multipliers are subject to change from Season to Season.
Seasonal Leaderboards pay out all participants.
Players will earn a percentage of WOOL from the total Leaderboard Prize Pool offered for a given Season. This percentage is based off of the Player’s share of Leaderboard Points🏆 compared to the sum of Leaderboard Points🏆 earned by all Players.
For example, Player A earned 1,000 Leaderboard Points🏆. The sum of Leaderboard Points🏆 earned by all Players was 100,000. This means Player A earned 1% of the total Leaderboard Points🏆 and will earn 1% of the Leaderboard Prize Pool.
The Prize Pool for Seasonal Leaderboards shall be disclosed before the Season begins and may be sourced from Farm recirculation, Community Rewards, and/or The Shepherd's Pouch. The majority of the Leaderboard’s WOOL Prize shall be attempted to be sourced from the ever-growing Farm recirculation Pool.
After the Season, Players will be able to claim their WOOL winnings in the form of a Wool Pouch.
Season | Guaranteed Leaderboard Prize Pool |
---|---|
Season 0: Season of Loyalty | 100 million WOOL |
Season 1: Season of Revelation | 100 million WOOL |
Season 2: ??? | ??? |
THIS IS THE CURRENTLY ACTIVE SEASON.
The theme for Season 1 is REVELATION.
Season 1 introduces Shiny Boxes📦 that can be acquired in various ways, such as being discovered while Gathering as a Sheep🐑, Looted from Sheep🐑 as a Wolf🐺, bought from other Players, and won in Peak Tournaments.
Leaderboard Action Categories in Season 1 continue to reward players who actively participate in the Valley Game and the Peak Games.
Action Category | Bonus🎁 Multiplier Adjustments |
---|---|
Sheep🐑: Gathering | 2.25x -> 2.5x |
Sheep🐑: Breeding | 1.5x -> 1x |
Sheep🐑: Energy Recharged | 0.25x (Unchanged) |
Sheep🐑: Butchering | 1x -> 2x |
Wolf🐺: Looting | 6x -> 6.5x |
Wolf🐺: Stealing | 2.625x (Unchanged) |
Wolf🐺: Sabotaging | 6x -> 5x |
Wolf🐺: Energy Recharged | 0.3x (Unchanged) |
Wolf🐺: Breeding | 2.625x -> 2x |
Player: Resources Spent on Community Silo upgrades | 4x (Unchanged) |
Action Category | Scoring Details / Base Points🏆 | Bonus🎁 Multiplier |
---|---|---|
Wolf🐺: Sacrificing | Max Energy⚡ of the Sacrificed Wolf🐑 * Alpha Score^2 | 1x |
Player: Resources Spent on Upgrading Structure to Level 4 | Resources Spent* | 1x |
Player: Resources Spent on Upgrading Structure to Level 5 | Resources Spent* | 2x |
Player: Resources Spent on Upgrading Structure to Level 6 | Resources Spent* | 3x |
Player: Resources Spent on Upgrading Structure to Level 7 | Resources Spent* | 4x |
Some practical examples below:
Action Category | Bonus🎁 Multiplier Adjustments |
---|---|
Peak: Base Match Played | 3x (Unchanged) |
Peak: Slope Match Played | 4x (Unchanged) |
Peak: Summit Match Played | 5x (Unchanged) |
Peak: Base Match Opted | 1x -> 0x |
Peak: Slope Match Opted | 1x -> 0x |
Peak: Summit Match Opted | 1x -> 0x |
When Gathering, a Sheep🐑 may discover a Shiny Box📦. The chances of discovering a Shiny Box📦 depend on several factors:
After 100 Shiny Boxes📦 are found by Sheep🐑 in a Community, an amount of Shiny Boxes📦 are discovered by the Landowners of that Community equivalent to the sum of its Silo Levels. These Shiny Boxes📦 are entered into a raffle for Landowners to receive, weighted more towards Players who have contributed the most Resources to the Resource Silos in that Community. Note that in the context of these Shiny Box📦 raffles, the tracked Silo contributions made by Players are reset at the start of each Season.
Players see the number of Shiny Boxes📦 they own in their Resources Bar, and clicking on their icon allows Players to view their Shiny Box📦 Inventory, which contains both unrevealed Shiny Boxes📦 and usable Shiny Items that were once contained within them.
When unboxed, a Shiny Box📦 rewards Players with its contents by crediting Players directly, or by rewarding them with a usable item. The contents are randomly determined, and content types have varying rarities. Only a handful of “Jackpot” items may be found Farm-wide daily, while some “Super Jackpot” items may have very few, if any, found weekly.
The following is a list of Shiny Box📦 Contents at the launch of the Season of Revelation:
Item | Description | Rarity |
---|---|---|
Nothing | Many Shiny Boxes📦 were accidentally packed with useless items such as Farmer Ron’s beard trimmings. | Common |
WOOL | WOOL in small quantities can be commonly found. WOOL in larger quantities is a Rare find. This WOOL is automatically added to your in-game wallet after unboxing. | Various |
Resources | GRASS, WOOD, WATER, and STONE in small quantities can be commonly found. Resources in larger quantities are a Rare find. These Resources are automatically added to your in-game wallet after unboxing. | Various |
Leaderboard Points🏆 | Leaderboard Points🏆 in small quantities can be commonly found. Leaderboard Points🏆 in larger quantities are a Rare find. These Leaderboard Points🏆 are automatically added to your Seasonal Leaderboard Points🏆 after unboxing. | Various |
Peak Voucher | Peak Vouchers can be found, allowing Players to play a Peak Game for free. Peak Vouchers are automatically added to your account upon unboxing. | Uncommon |
Fast Travel Pass | When the Fast Travel Pass is used, any number of a Player’s Sheep🐑 or Wolves🐺 may travel to any Community freely without any WOOL or Energy⚡ costs. This Item persists in a Player’s Inventory until used. | Rare |
Free Farmer Ability | A Free Farmer Ability Item allows Players to select this Item wherever an Add Farmer action would normally be found, such as during Gathering or Sheep🐑 Breeding. The Farmer Ability’s magnitude reflects that of an Average Joe. This Item persists in a Player’s Inventory until used. | Rare |
Siphon | The Siphon Item allows Sheep🐑 and Wolves🐺 to deploy a nefarious device that steals a portion of a Land’s claimed taxes for 14 days. If a Landowner does not claim a Siphoned Land’s taxes, instead of any Resources being burnt, they will instead be redirected to Siphoners. A Siphoning animal may not take actions until the Siphon concludes or is canceled by its user. Animals have different Siphoning effectiveness depending on their type, which determines the percent of taxes they will steal. From lowest to highest effectiveness: Sheep🐑, Black Sheep🐑, A5, A6, A7, and A8 Wolves🐺. If more than one animal is Siphoning a Land, their Siphoned amounts are distributed among all animals, weighted by their effectiveness. This Item persists in a Player’s Inventory until used. | Rare |
Gen 2 Sheep Orphan | When a Gen 2 Sheep Orphan is found, the Player will be able to mint a new Gen 2 Sheep🐑 with randomized traits and a Max Energy⚡ of 375-500. This Item persists in a Player’s Inventory until used. | Jackpot |
Valley: Structure Remodel | The Structure Remodel Item allows Players with a Valley Structure to swap between a Barn and a Bathhouse freely. The Level of the Structure is unchanged. This Item persists in a Player’s Inventory until used. | Super Jackpot |
Peak: Structure Remodel | The Structure Remodel Item allows Players with a Peak Structure to swap between a Den and a Bathhouse freely. The Level of the Structure is unchanged. This Item persists in a Player’s Inventory until used. | Super Jackpot |
At Season 1 launch, Shiny Boxes📦 can be bought and listed for sale in an in-game Box Market, priced in WOOL.
Note that all Shiny Box📦 sales incur a 5% WOOL fee added to its listing price. These fees are recirculated and burned according to the current ratios listed in the Woolpaper or changed through WOOL Governance voting.
Once unboxed, Shiny Boxes📦 cannot be listed on the Box Market.
During Season 1, a Shiny Item Market will become available for buying and listing Shiny Items for sale.
At last, Pelts arrive on The Farm starting in the Season of Revelation and can be acquired through the sacrifice of Wolves🐺. The number of Pelts acquired in this method is determined by the following formula:
Launching with the Season of Revelation are the addition of 4 new Structure Levels for each type of Structure.
Each new Structure Level enhances the existing utility of current Structures, and some Structures beyond Level 3 offer new and exciting features.
Note that the listed Resource Cost values for Level 4-7 Structures represent the starting values at the launch of the Season of Revelation. However, these Structure Costs may change over time due to them being subject to Variable Rate Gradual Dutch Auction (VRGDA) mechanics.
While 100% of Resources spent upgrading Level 1-3 Structures are burned, a small percentage of Resources and Pelts spent on Level 4+ Structure Upgrades are being set aside for [REDACTED].
Starting with Level 4 Barns, when Breeding, there is a chance that the offspring is a Wolf🐺 instead of a Sheep🐑. These Wolves🐺 are born with randomized traits and 599 Max Energy⚡.
Level | Initial Resource Costs* | Breeding Time (Days) | Steal Cost Multiplier | Wolf Chance |
---|---|---|---|---|
1 | WOOL: 2,000 STONE: 500 WOOD: 2,000 | 40 | 1 | N/A |
2 | WOOL: 2,000 STONE: 1,000 WOOD: 4,000 | 30 | 1.1 | N/A |
3 | WOOL: 2,000 STONE: 1,625 WOOD: 6,500 | 27 | 1.2 | N/A |
4 | WOOL: 35,000 PELTS: 2 STONE: 30,000 WOOD: 100,000 | 24 | 1.3 | A5 - 1% |
5 | WOOL: 75,000 PELTS: 3 STONE: 60,000 WOOD: 250,000 | 21 | 1.4 | A5 - 2.5% |
6 | WOOL: 200,000 PELTS: 5 STONE: 150,000 WOOD: 500,000 | 19 | 1.5 | A5 - 5% A6 - 0.5% |
7 | WOOL: 500,000 PELTS: 6 STONE: 300,000 WOOD: 750,000 | 18 | 1.6 | A5 - 10% A6 - 1% A7 - 0.069% |
* VRGDA mechanics may raise or lower costs.
When Breeding, there is a chance that the Gen 2 Wolf🐺 is produced with Upgrades added to their predetermined Alpha Score. This chance is influenced by the Alpha Score of the parents.
If the outcome of an Upgraded Breed would produce an A8, it instead produces a Twin Gen 2 Wolf🐺 with 598 Max Energy⚡, an 89% chance of being an A5, a 10% chance of being an A6, and a 1% chance of being an A7. The twin is “fraternal”; its traits are randomized.
Level | Initial Resource Costs* | Breeding Time (Days) |
---|---|---|
1 | WOOL: 2,000 STONE: 1,000 WOOD: 4,000 | 40 |
2 | WOOL: 2,000 STONE: 3,000 WOOD: 12,000 | 30 |
3 | WOOL: 2,000 STONE: 4,875 WOOD: 19,500 | 27 |
4 | WOOL: 250,000 PELTS:10 STONE: 200,000 WOOD: 500,000 CHOPS: 50 | 24 |
5 | WOOL: 500,000 PELTS: 15 STONE: 400,000 WOOD: 1,000,000 CHOPS: 100 | 21 |
6 | WOOL: 1,000,000 PELTS: 20 STONE: 800,000 WOOD: 1,500,000 CHOPS: 500 | 19 |
7 | WOOL: 2,000,000 PELTS: 30 STONE: 1,000,000 WOOD: 2,000,000 CHOPS: 1000 | 18 |
A5 | A6 | A7 | A8 | |
---|---|---|---|---|
A5 | 5% A6 1% A7 | 10% A6 2.5% A7 | 5% A7 | 7.5% A7 |
A6 | 10% A6 2.5% A7 | 5% A7 | 7.5% A7 | 2.5% TWIN |
A7 | 5% A7 | 7.5% A7 | 2.5% TWIN | 5% TWIN |
A8 | 7.5% A7 | 2.5% TWIN | 5% TWIN | 10% TWIN |
A5 | A6 | A7 | A8 | |
---|---|---|---|---|
A5 | 10% A6 3% A7 | 20% A6 5% A7 | 7.5% A7 | 10% A7 |
A6 | 20% A6 5% A7 | 7.5% A7 | 10% A7 | 5% TWIN |
A7 | 7.5% A7 | 10% A7 | 5% TWIN | 10% TWIN |
A8 | 10% A7 | 5% TWIN | 10% TWIN | 25% TWIN |
A5 | A6 | A7 | A8 | |
---|---|---|---|---|
A5 | 15% A6 5% A7 | 25% A6 7.5% A7 | 10% A7 | 15% A7 |
A6 | 25% A6 7.55% A7 | 10% A7 | 15% A7 | 7.5% TWIN |
A7 | 10% A7 | 15% A7 | 7.5% TWIN | 15% TWIN |
A8 | 15% A7 | 7.5% TWIN | 15% TWIN | 33% TWIN |
A5 | A6 | A7 | A8 | |
---|---|---|---|---|
A5 | 30% A6 10% A7 | 50% A6 15% A7 | 25% A7 | 33% A7 |
A6 | 50% A6 15% A7 | 25% A7 | 33% A7 | 25% TWIN |
A7 | 25% A7 | 33% A7 | 25% TWIN | 40% TWIN |
A8 | 33% A7 | 25% TWIN | 40% TWIN | 69% TWIN |
Starting at Level 7, Farm Bathhouses no longer require their water to be drained in order to fill Jugs, simultaneously allowing bathing guests while producing Jugs daily.
Level | Initial Resource Cost* | Recharge Time (Days) / Jug Energy⚡ |
---|---|---|
1 | WOOL: 2,000 STONE: 500 WATER: 2,500 | 40 / 25⚡ |
2 | WOOL: 2,000 STONE: 1,000 WATER: 5,000 | 30 / 34⚡ |
3 | WOOL: 2,000 STONE: 1,625 WATER: 8,125 | 27 / 38⚡ |
4 | WOOL: 10,000 PELTS: 0.5 STONE: 5,000 WATER: 25,000 | 24 / 43⚡ |
5 | WOOL: 15,000 PELTS: 1 STONE: 15,000 WATER: 50,000 | 21 / 49⚡ |
6 | WOOL: 30,000 PELTS: 1.5 STONE: 50,000 WATER: 100,000 | 19 / 54⚡ |
7 | WOOL: 100,000 PELTS: 2 STONE: 100,000 WATER: 200,000 | 18 / 57⚡ |
* VRGDA mechanics may raise or lower costs.
Similar to Farm Bathhouses, starting at Level 7 Peak Bathhouses no longer require their water to be drained in order to fill Jugs, simultaneously allowing bathing guests while producing Jugs daily.
Level | Initial Resource Cost* | Recharge Time (Days) / Jug Energy⚡ |
---|---|---|
1 | WOOL: 2,000 STONE: 1,000 WATER: 5,000 | 10 / 200⚡ |
2 | WOOL: 2,000 STONE: 3,000 WATER: 15,000 | 8 / 250⚡ |
3 | WOOL: 2,000 STONE: 4,875 WATER: 24,375 | 6 / 334⚡ |
4 | WOOL: 50,000 PELTS: 1 STONE: 50,000 WATER: 75,000 CHOPS: 5 | 5 / 400⚡ |
5 | WOOL: 100,000 PELTS: 2 STONE: 100,000 WATER: 200,000 CHOPS: 10 | 4 / 500⚡ |
6 | WOOL: 200,000 PELTS: 3 STONE: 250,000 WATER: 500,000 CHOPS: 20 | 3 / 667⚡ |
7 | WOOL: 500,000 PELTS: 5 STONE: 500,000 WATER: 1,000,000 CHOPS: 50 | 3 / 667⚡ |
* VRGDA mechanics may raise or lower costs.
Starting in Season 1, Peak Landowners compete upon a specialized Leaderboard for a Peak Land WOOL Reward Pool. For Season 1, this shall be 15M WOOL.
The Peak Land Leaderboard mimics the Seasonal Leaderboard with some exceptions:
Peak Land Level | Bonus Multiplier |
---|---|
Peak Level 1 | 1x |
Peak Level 2 | 2.6x |
Peak Level 3 | 6.5x |
Peak Games Action Category Bonus | 2x |
Wolf🐺 Action Category Bonus | 2x |
Similarly to the Seasonal Leaderboards, Players will be able to claim their Peak Land Leaderboard WOOL Rewards in WOOL Pouch form at the conclusion of the Season.
Peak Lands also benefit from occasionally receiving gifts from a mysterious benefactor.
The theme for Season 0 is LOYALTY.
Leaderboard Action Categories in the Season of Loyalty aim to reward players who actively participated in the Valley Game (activities that center around gathering/looting/stealing/breeding, as well as economic and Community gameplay), and the Peak Games.
Action Category | Scoring Details / Base Points 🏆 | Bonus🎁 Multiplier |
---|---|---|
Sheep🐑: Gathering | 10 + 2.5 per day of Gathering | 2.25x |
Sheep🐑: Breeding | 550 + Final Max Energy⚡️ of the Gen 2 Sheep🐑* | 1.5x |
Sheep🐑: Energy Recharged | Energy⚡️ Recharged | 0.25x |
Sheep🐑: Butchering | Max Energy⚡️ of the Butchered Sheep🐑 | 1x |
Wolf🐺: Looting | Energy⚡️ spent Looting | 6x |
Wolf🐺: Stealing | Energy⚡️ spent Stealing** | 2.625x |
Wolf🐺: Sabotaging | Energy⚡️ spent Sabotaging | 6x |
Wolf🐺: Energy Recharged | Energy⚡️ Recharged | 0.3x |
Wolf🐺: Breeding | 1,500 | 2.625x |
Player: Resources Spent on Community Silo Upgrades | Chops🥩 Spent*** | 4x |
Action Category | Scoring Details / Base Points 🏆 | Bonus🎁 Multiplier |
---|---|---|
Peak: Base Match Played | 10 | 3x |
Peak: Slope Match Played | 100 | 4x |
Peak: Summit Match Played | 1,000 | 5x |
Peak: Base Match Opted | 10 | 1x |
Peak: Slope Match Opted | 100 | 1x |
Peak: Summit Match Opted | 1,000 | 1x |